Discworld II (1996)
Dead Sir Terry Pratchett is certainly one of the most beloved names in modern literature. Pratchettin DiscworldThe book series has exceeded sales of 70 million copies, the books have been translated into more than 30 languages, including Finnish, and a few films and TV series have been made with varying degrees of success.
Almost everyone DiscworldThe problem with the page versions, and in part also with their translated versions, is that a significant portion of the glamor of the books is explained purely by Pratchett’s masterful use of language. P.G. Wodehousen besides, Sir Terry was one of the few writers whose puns and masterful phrases went beyond mere amusement and caused a unique reaction, at least in the brains of us. As if the brain had itched.
Less surprisingly, this masterful text does not always turn into a terribly well-spoken dialogue, for example. It gets even worse when someone other than Sir Terry himself tries to write Discworldia, as it is not terribly easy to repeat the master ‘s pen print. With this theme: Discworld II: Missing Presumed…?
Discworld II is one of the three official Discworldand, contrary to what might be inferred from the serial number, it has terribly nothing to do with its original Discworldin with. Except for the game genre: both are graphic adventure games. Discworld II generously quotes story elements from books and roughly narrates that published in 1991 Reaper Manin eli A scythe man story. Death is gone, which is why people and beings still die, but no one repairs their souls. The world’s worst wizard, Rincewind, is sent to find out what’s really going on and what could be done about it.
In principle, there is nothing wrong with borrowing familiar ideas, but in practice it immediately reveals one big problem: the game’s script Gregg Barnett is not Sir Terry. When the game starts to tell Discworld-family familiar story, it puts itself in a straight line with Pratchett’s original work and loses the race 100-0. Sure, this was somewhat inevitable from the beginning, because of course DiscworldThe game is full of familiar characters and situations that surprisingly don’t sound exactly the same as in the books.
Yes, everyone cultivates those phrases familiar from the books and for example ”Cut-me-own-throat Dibbler” trying to sell the player a do-it-yourself popcorn putty, the dialogue doesn’t sound like a drop from Pratchett. Ingenious puns are completely absent, humor is often remarkably sub-styled and so on. There’s nothing wrong with the sub-style humor per se, but Pratchett relied on it very rarely.
Ironically Discworld II: n In this case, it is the audience that it presumably fished the most – Discworldfans – probably liked it the least. If Pratchett’s text weren’t familiar, maybe a whimsical fantasy world would hit harder and even humor would work better?
But what about Discworld II as a game? To my delight, I can say that it is much better than the original Discworld, that belongs to Gabriel Knight III:n alongside adventure games to hell. The first game was full of silly and illogical problems while Discworld II at least it feels like a game that can be played without through-play instructions.
The game also deserves praise for its audiovisual look. Discworld II is a pure CD-ROM game that uses all of its discs for handsome hand-drawn and animated art, multiple interlude animations and, of course, fully spoken dialogue. The role of Rincewind is heard Monty Python – legend Eric Idle, in addition to which other names of the British comedy world flash a little on the speakers. Even if the jubilant animations from the 2021 perspective would need more animations, the effect does work. Discworld II: n playing is still a lot of fun.
DiscworldFrom the fan’s perspective, the game feels like a bit of a missed opportunity, but on the other hand, the fan boy must also admit that The Watch compared to the TV series Discworld II feels like a forgotten Pratchett masterpiece.
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