“Did you know?” is a series of articles published on Sundays by Pelaaja.fi, in which Ida Suominen delves into the phenomena, backgrounds, icons or secrets of games and the gaming industry.
Ace Attorney fans of the series had a reason to celebrate at the turn of the month when The Great Ace Attorney Chronicles published worldwide. The two-game package includes what was released in Japan in 2015 The Great Ace Attorney: Adventuresin, as well as a sequel published in 2017 The Great Ace Attorney 2: Resolven.
Celebrating its 20th anniversary this fall, the game series began in 2000 when Capcom tried to encourage young employees in particular to come up with ideas. At that time, repeat About Dino Cris worked, among other things Resident Evilin known as the father Shinji Mikami encouraged the studio to recently work with the ended up Shu Takumia to work on their own project. Mikami, who was Takumi’s supervisor, promised that when Dino Crisis would be ready, Takumi would have six months to do what ever he wanted.
Takumi had come to Capcom in hopes of getting to do specifically mystery games. In his original concept, the player was a detective who solved mysteries. Mikami had no credit for the concept.
– Although I pretended to be hands-free, he advised me to make a game based on trials! He called me on summer vacation – I had been working hard on the project, and he urged me to give it up, Takumi has recalled in an interview.
The reception at Capcom was not particularly positive anyway. The judiciary didn’t actually seep into the imagination of an easily transformable feel, and the company feared the game would get too complicated if the law were messed up.
Takum’s response to the doubts was to hone the concept. His rule of thumb was that if there was an idea in the game that others didn’t like, he would develop something in its place that would be a little different but contain the core of the original idea. It was important to him that both the puzzles and the game’s character gallery were fun and memorable. Grinding Puri, and Phoenix Wright: Ace Attorney published in Japan in October 2001.
In the original plan, the game begins when a detective finds the body of a lawyer who was a client of his office and ends up in suspicion himself. However, in spinning the ideas, Takumi came to the conclusion that mechanically the game relied mainly on the player trying to expose lies and contradictions. This was not strongly enough connected to the job description of the detective, in addition to which the detective was, according to Takum, a slightly worn-out character as the protagonist.
– I asked myself what type of professional would face the suspect and reveal his conflicting statements. The answer, of course, was a lawyer.